Game Development Environment Building Support

For over twenty years, Silicon Studio has been developing and providing middleware products and game engines to thousands of game developers.
Our engineering expertise and know-how about consumer game development environments is highly acclaimed which we leverage to provide first class support to video game companies worldwide.

By providing our middleware graphics technologies and participating in the co-development of development tools and engines, we help developers build environments where they can develop high quality games in a more efficient manner.

Our expertise covers a wide range of fields, including customization, new feature development, new platform support and optimization, custom tool co-development, and various R&D projects, for Unreal Engine, Unity, in-house/custom engines and variety of other platforms.

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Game Engine Development

  • Development support for in-house and custom engines
  • Customization of most game engines including Unreal Engine and Unity
  • Version upgrades and the latest model hardware support

Examples of area where we can help

  • Graphics API support
    OpenGL, OpenGLES, DX12, Vulkan, Metal, Nintendo Switch™, PlayStation®︎4, PlayStation®︎5
  • Platforms support
    Windows, macOS, PlayStation®︎4, PlayStation®︎5, XBox One, Xbox Series, Nintendo Switch™, iOS, Android, Stadia, Linux, WebGL/WebGPU
  • Shader development and optimization
    GLSL, HLSL, Spirv, MSL, Cross Compilation, Shader languages for console platforms
  • Original shader system development for multi-platform support
  • Ray tracing + denoiser implementation, modification and/or optimization
  • Profiling and optimization
  • PBR (Physical Based Rendering)
  • NPR (Non-Photorealistic Rendering)
    Toon(Cell) shading, water-color painting, etc.
  • Various shadow drawing techniques
  • Various lighting techniques
    Area lighting, IBL (Image Based Lighting), and Light probes
  • Global Illumination (GI)
    Indirect lighting, RTXGI, and Ray tracing+Photon map
  • Anti-Aliasing
    SAA, MSAA, SMAA, MLAA, FXAA, and TAA
  • Screen Space based rendering techniques
    SSAO, SSR, and Screen Space Subsurface Scattering (SSSS)
  • Special projection rendering development such as curved surface
  • Other rendering techniques
    Clear coat, skin rendering, Parallax Occlusion Mapping, etc.
  • Post effects
    DOF, Glare, Bloom, God ray, Motion blur, Tone mapping, Color grading, ACES color space, HDR10, various lens effects
  • Material systems and tools
  • VR/AR
  • Lens Matched Shading

* “PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

Tool development

  • Animation tool
  • Sequencer
  • Node based editor
  • DCC plug-ins (e.g. Exporter)
  • Terrain creation tool
  • Character creation tool
  • Effect creation tool
  • UI creation tool
  • Integrated Development Support tool

R&D and AI

Feel free to inquire about co-development, contracted research, and development projects. Our fields of research include deep learning and other machine learning-based techniques, and their applications for graphic hardware performance optimization.

Details about our main R&D themes are available here

Information

General Contact

Silicon Studio Corporation
1-21-3 Ebisu Shibuya-ku, Tokyo 150-0013

Research & Development Div.

TEL:+81-3-5488-7070
FAX:+81-3-5488-7433