Overview of Silicon Studio's participation at GDC 2012 Japanese-made game engine OROCHI and next-generation C# graphics engine to be presented
Silicon Studio Corporation
Headquarters: Shibuya-ku, Tokyo;
President: Takehiko Terada
Silicon Studio, developer of digital content for the interactive entertainment industry, will be taking part in the Game Developers Conference 2012 (GDC2012), to be held in San Francisco from March 5 to March 9, 2012. The company will exhibit its game development tools and middleware solutions created using the Japanese-made game engine OROCHI, with a focus on introducing them to the international gaming market.
Silicon Studio’s booth (Booth No. 1538) will feature five products: OROCHI, the first version of which was announced in December 2011; YEBIS 2, its post-effects middleware solution; BISHAMON, its effects tool and middleware solution; Motion Portrait, its facial animation technology; and Paradox Engine, its next-generation .net graphics engine that will be shown for the first time.
The booth will also feature demo units of Child of Eden (released by Ubisoft and developed by Q Entertainment), a title made using Silicon Studio's BISHAMON product.
Overview of the products that will be exhibited
Paradox Engine, a next-generation C# game engine, is the result of Silicon Studio's pioneering research efforts. It offers a number of advanced features such as the cutting-edge "multiple shader composition" function and support for microthread scripting. Because the core is not hard-coded, it is possible to make extensions through customization and plug-ins. It is also easy to use, as it allows multiple operators to edit the same scene data simultaneously.
OROCHI is an all-in-one Japanese game engine which provides over 40 different development tools as well as various graphics and sound libraries that are required for game development. It can be characterized by its framework, which optimizes the "Japanese Development Style" to improve the quality of trial and error.
PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, Xbox 360® video game and entertainment system and Windows® PC, and Wii U™ (under development)
YEBIS 2 is a middleware solution that applies HDR rendering to generate real-time and post-effects. It offers numerous high quality lens effects through the post-processing of pre-rendered images.
PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, Xbox 360® video game and entertainment system, Windows® PC, iOS, Android™ and Wii U™ (under development)
BISHAMON is an effects tool and middleware solution that can produce effects such as explosions and flashes in a 3D space. It can be characterized by how it makes the production of complex control 3D effects easy, even for designers with no programming skills.
PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system, Nintendo 3DS™, iOS, Android™, DirectX, Windows® OpenGL, Linux OpenGL and XNA
Motion Portrait is a technology that can automatically generate a 3D model from a single photo and create animations of a variety of facial expressions. Silicon Studio offers a tool that enables the development of content using Motion Portrait.
PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system, Wii™ home video game system from Nintendo, Nintendo 3DS™, iOS, Windows® PC, Android™, Linux and more
|Name||GDC2012(Game Developers Conference)|
|Time||March 5th – 9th 2012 (exhibiting March 7th – 9th)|
The Moscone Center
747 Howard Street
( between 3rd and 4th streets)
San Francisco, CA 94103, U.S.A.
Booth #: 1538
YEBIS is a registered trademark of Silicon Studio Corporation.
BISHAMON is a registered trademark of Matchlock Corporation.
MotionPortrait is a registered trademark of Motion Portrait Corporation.
Windows is a registered trademark of Microsoft Corporation in the United States and/or other countries.
The other company and product names used herein may be trademarks of their respective owners and are used for the benefit of those owners.