Enlighten calculates the effect of global illumination in real-time. Lights, materials and objects can be moved and updated at runtime with the global illumination updating in milliseconds.
Enlighten makes use of both lightmaps and light probes to enable efficient rendering. Probes makes lighting of complex meshes with very many small features, such as foliage, are more efficiently lit using probes.
Orange: Lightmaps Green: Light Probes
Higher Quality: Green / Orange / Purple :Low Quality
Enlighten supports the indirect lighting of an entire spectrum of worlds, from large, outdoor scenes to small, enclosed environments. It features advanced level of detail mechanisms for terrain, lightmaps and probes which guarantee rapid, high quality radiosity updates at runtime.
This ensures that dynamic effects, such as time of day, are possible even for massive worlds.
Enlighten allows new and intuitive ways of working with light and colour, including the ability to make any surface into a dynamic area light by modelling it as an emissive surface, dramatically expanding an artist’s toolbox.
Whatever the changes made, emissive surfaces will have almost zero performance cost.
The Enlighten 4 major update of Enlighten global illumination, enables the ability to reproduce the light reflected from moving objects and small objects, which was not previously possible. Additionally, the inclusion of indirect light rendering to ray traced reflections and the fallback to Enlighten cube maps greatly improved performance. Further, by efficiently updating Enlighten's light source shielding information in real time, far more accurate and realistic lighting results can be achieved.
Enlighten is a lightweight technology that scales between mobile, console, desktop and virtual reality (VR) platforms, guaranteeing a consistent look across all devices.
【Enlighten for Unreal Engine 4】
Xbox Series X|S,
Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Stadia™, Microsoft Windows, Android™, iOS *Supported for VR development