Although YEBIS is suitable for all types of real-time graphics development, it is particularly powerful for development of graphics for video games.
With game graphics that place a high priority on real-time processing, it is necessary to achieve high performance while also maintaining convincingly realistic quality. In order to achieve a high level of technical expertise and many years of experience are required.
The development of YEBIS revolved around Masaki Kawase, the man who led the movement toward programmable shaders, and the creator of many commonly used techniques which permeate the entire game development scene through his ‘Kawase Method’. Perhaps for that reason, YEBIS has successfully constructed unmatchable algorithms that, in comparison with other general post-effects systems, allow for higher quality graphics despite the focus on speed, and higher performance despite the focus on quality.
This characteristic makes it possible to work just as effectively on mobile devices as it does on high-end consoles. It is also the reason that this tool is superior for development of game graphics across multiple platforms with wide variations in expressiveness and functionality.
The direct descendent of YEBIS, inheriting all its features, has arrived and is targeted not only at existing platforms, but also at the next generation of consoles.
Its name is YEBIS.
|Platforms||Nintendo Switch™, PlayStation®4, PlayStation®5, PlayStation®VR, Xbox One, Xbox Series X|S, STADIA, Linux, macOS, Windows, Android, iOS and other embedded devices|
|Supported API||DirectX 9/10/11/12, OpenGL（Core/Compatibility Profile）, OpenGL ES3, Vulkan, Metal (iOS), Other Platform-Specific Drawing APIs|
The only currently downloadable platform is for Windows PC.
|OS||Windows 7 or later|
|Compiler||Microsoft Visual Studio 2010
|Compatible with DX SDK||Since June 2010|
|Compatible hardware||DirectX 10 or later|